![]() You can leave it at that if you want, or you can play with the values a little. So, in the ReShade GUI go ahead and find the SMAA line and turn it on. You can use either of them, but I prefer SMAA-it’s less destructive to the image (FXAA and SMAA are post-processing methods of anti-aliasing, which means they are applied to the image as a whole *after* the game has rendered the objects, and they can slightly blur the image, SMAA however blurs a lot less and in most cases is generally able to achieve a better result). ![]() Luckily, ReShade comes with its own versions of anti-aliasing: FXAA and SMAA. Of course, this will cause more jagged edges to appear again, which we don’t want. If you want to use any depth-based effects in ReShade (like MXAO or DOF) you have to turn Edge Smoothing off, or they won’t work. In TS4 it’s called Edge Smoothing and it’s in the main graphics menu. Most games come with their own version of anti-aliasing. You might have heard the term ‘anti-aliasing’ in video games, which means an algorithm is applied to reduce the appearance of those jagged edges and smooth them. The jagged edges you can see are an example of what is called ‘aliasing’. ![]() I’m reproducing my reply here because I think it’ll be useful to some just starting out. I just got a message about how to get rid of jagged edges with ReShade.
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